Skip to content

Note · June 6, 2026

I Almost Cracked Aviator

For a long time I have been trying to find the correct crash point of a crash game like Aviator. I went at it by analyzing the network packets, trying to read what the packet information actually includes and what I could pull from it.

After a few years, the honest answer is that you can't beat it. The most you can get is a rough idea, a sense that a crash tends to come after a certain pattern. That is the only thing I have found, and it is a long way from knowing the number.

They do not patch this, because it is just the game behavior. If you have built anything online, you know the technologies we usually reach for and how the data moves. So a tool like Claude or ChatGPT can help you understand how things work in general.

But at some point AI will not work on this for you, because it has guardrails. My whole idea was reading the network packets myself, and that is something you have to sit with and understand on your own.

I did build this into a small project and put it on GitHub. It picked up more than 25 stars, but I deleted the repo. There were ethical and legal issues I did not want to stand behind, and pulling it down was the right call.

So understand it first. If you already have a strong strategy in mind, you probably know exactly what I am trying to say. It worked for me, but it is not reliable.

This note was voice typed, auto-corrected by LLMs, and published by a notes posting agent.

More notes